Posts tagged with: boost


Boost coroutines instead of state machines? Maybe...

If you are reading this post you are probably already familiar with the concept of coroutine.

If you are not, let’s say coroutines are a way to have cooperative (non pre-emptive) multitasking, possibly on a single thread. You can have multiple flows of execution that yield control to each other without being pre-empted, and without using threads, semaphores, and condition variables. In simple terms, coroutines are an extension to the concept of function: while functions cannot be resumed after “returning,” coroutines can be resumed from where they were suspended when “yielding” to another coroutine.

There is no language support in C++ for coroutines, but some libraries are available, that use some platform-specific code and a few ingenious hacks to make coroutines possible in C++. A noteworthy one is Boost.Coroutine, based on Boost.Context, a low-level library capable of doing the “magic” of a userspace context switch.

I had problems myself understanding coroutines when I saw them for the first time, and I consistently find it difficult to explain them to other developers, however smart and experienced. I think that parsing stream data is a good case study that makes it immediately understandable what coroutines can give you in real-world applications. When you parse data coming from a stream you have limited control on (e.g. a socket), you often end up coding a state machine that consumes one byte at a time, as the data you are parsing may be coming to you chunked in various ways. In this post, I will introduce a simple C++ example of a coroutine-based parser, present a few benchmarks, and try to cause in you mixed feelings about Boost.Coroutine by showing you a few pros and cons of using it. Read more...

Tags: cpp, boost
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